Hi! My name is Natalie Rumak and I work as a content artist at Shiny Bolt, LLC. My work includes creating 3D prop assets, high poly sculpts, and hand-painted textures. I have also enjoyed making the occasional matte paintings and illustrations for our current project, Prisma & the Masquerade Menace.

My focus is producing appealing environment and prop art that will draw in an audience. I love challenging myself with new projects and learning new techniques for creating better artworks. My goal is to always move towards improving my art and the methods I use for making it; I believe working with a skilled team across many disciplines is the best way to encourage growth. It is the lessons I have learned from shared knowledge and thoughtful critiques that has brought me to where I am today.

I am a recent graduate from the University of Florida with a Bachelors in Digital Arts and Sciences, where I learned to work collaboratively to create programs and art with the goal of providing the best user experience possible for players. I use this background in programming as a tool to ensure that I spend my time efficiently and the most time on my art; it helps me solve problems that would otherwise inhibit my progress making my work. My familiarity with user experience principles allows me to approach environment art with a greater purpose. I try to use everything I learn to improve the work I love to do.